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城市视频实景地图构建初探
引用本文:吴军,刘祺昌,黄明益.城市视频实景地图构建初探[J].中国图象图形学报,2019,24(9):1409-1415.
作者姓名:吴军  刘祺昌  黄明益
作者单位:桂林电子科技大学电子工程与自动化学院, 桂林 541004,桂林电子科技大学电子工程与自动化学院, 桂林 541004,桂林电子科技大学电子工程与自动化学院, 桂林 541004
基金项目:国家自然科学基金项目(41761087);广西自然科学基金项目(2015GXNSFDA139030,2017GXNSFAA198162);桂林电子科技大学研究生教育创新计划资助项目(2018YJCXB62)
摘    要:城市视频实景地图兼具地图立体空间、视频时间4维度层面信息统一表达能力,对于我国城市立体监控系统构建、互联网地图产品发展,以及未来实景3维中国建设战略实施具有重要意义和应用价值。为引起更多研究者进行探索,对城市视频实景地图构建方法、技术及其应用前景进行讨论。从增强虚拟环境技术(AVE)角度出发,对融合全景视频与地理3维模型构建城市视频实景地图涉及的全景摄像机标定、全景视频空间配准及视频纹理映射、实时渲染系列技术、方法进行了梳理。经过分析得出:1)适合传统“针孔”模型的摄像机标定、影像空间配准理论和方法,需根据全景摄像机球面投影模型进行拓展;2)适合静态纹理的大规模3D场景渲染LOD(levels of detail)技术和策略,需结合视频传输带宽限制、高帧率特点进行技术创新。城市视频实景地图构建是一项值得重视的崭新课题,将有力促进互联网、人工智能前沿技术发展,有望给相关行业带来万亿级市场机遇。

关 键 词:视频实景地图  3维地图  虚拟现实  全景摄像机标定  视频空间配准  视频纹理映射  实时渲染
收稿时间:2019/4/19 0:00:00
修稿时间:2019/4/30 0:00:00

Preliminary exploration on the construction of urban video real-scene map
Wu Jun,Liu Qichang and Huang Mingyi.Preliminary exploration on the construction of urban video real-scene map[J].Journal of Image and Graphics,2019,24(9):1409-1415.
Authors:Wu Jun  Liu Qichang and Huang Mingyi
Affiliation:School of Electronic Engineering and Automation, Guilin University of Electronic Technology, Guilin 541004, China,School of Electronic Engineering and Automation, Guilin University of Electronic Technology, Guilin 541004, China and School of Electronic Engineering and Automation, Guilin University of Electronic Technology, Guilin 541004, China
Abstract:UVRSM (urban video real-scene map) has important significance for construction of urban monitoring system, the development of Internet map products, and the implementation of future "real-scene China construction" strategy given the ability of unified information expression in three-dimensional space and time dimension. This paper presents a preliminary exploration on the construction of UVRSM for the convenience of researchers in related fields. From the point of view of augmented virtual environment (AVE) technology, this work proposes to construct the UVRSM by integrating panoramic video and geographic three-dimensional models. To this end, the technologies and methods involved in panoramic camera calibration, panoramic video geo-registration, automatic video texture mapping, and real-time rendering are comprehensively discussed. Some valuable research ideas and schemes are given. The theory and method of camera calibration and image geo-registration suitable for traditional pinhole model need to be expanded according to the spherical projection model of panoramic camera. The LOD (level of detail) technology and strategy for large-scale 3D scene rendering suitable for static texture need to be innovated to obtain the characteristics of video transmission bandwidth limitation and high frame rate. The construction of UVRSM is a new topic and will strongly promote the development of Internet and AI (artificial intelliqence) frontier technology. This field is expected to bring trillions of market opportunities to UVRSM-related domains or industries.
Keywords:video real-scene map  3D map  virtual reality  panoramic camera calibration  video geo-registration  video texture mapping  real-time rendering
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