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基于OpenGL三维非均匀FDTD网格图形的消隐处理*
引用本文:周国祥,王春艳. 基于OpenGL三维非均匀FDTD网格图形的消隐处理*[J]. 计算机应用研究, 2008, 25(1): 285-284
作者姓名:周国祥  王春艳
作者单位:合肥工业大学,计算机与信息学院,合肥,230009
基金项目:教育部科学技术研究项目 , 安徽省自然科学基金
摘    要:在分析了三维非均匀FDTD网格图形性质及计算数据结构特点的基础上,提出了一种基于OpenGL深度缓冲机制的绘图方法,采用多边形深度偏移量修正法进行精细化的消隐修正,实现了网格图形的快速生成与高效消隐,大大提高了FDTD仿真及模拟计算网格图形的可视化效果,并在此基础上设计并实现了基于OpenGL的三维网格模型仿真系统.最后,以U型天线的网格图形为例,展示其可视性.

关 键 词:非均匀FDTD网格  OpenGL  图形消隐  深度缓存  多边形深度偏移量修正
文章编号:1001-3695(2008)01-0285-03
收稿时间:2006-11-26
修稿时间:2007-01-04

Processing hidden image of 3D non uniform FDTD meshes on OpenGL
ZHOU Guo xiang,WANG Chun yan. Processing hidden image of 3D non uniform FDTD meshes on OpenGL[J]. Application Research of Computers, 2008, 25(1): 285-284
Authors:ZHOU Guo xiang  WANG Chun yan
Affiliation:(College of Computer Science, Hefei University of Technology, Hefei 230009, China)
Abstract:Based on the analysis of the graphic characteristics of 3D meshes and the nature of data structure, according to depth-buffer mechanism of OpenGL, a new plotting way was presented, which adopt polygon depth offset modification in refined hidden-image. The way could increase the plotting speed and achieve high efficient hidden-image, so that the visual effect of mesh graphics for FDTD emulation and simulation was enhanced better, finally, a 3D grids pattern simulation system based on OpenGL was developed. As a sample, the U-shaped antenna meshes were demonstrated for visualization.
Keywords:non-uniform FDTD grids   OpenGL   hidden-image   Z-buffer   polygon depth offset modification
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