首页 | 本学科首页   官方微博 | 高级检索  
     

基于Hermite样条曲线的关键帧插值角色动画
引用本文:袁铨,张建中,张剑平.基于Hermite样条曲线的关键帧插值角色动画[J].计算机与现代化,2010(8):130-134.
作者姓名:袁铨  张建中  张剑平
作者单位:1. 电子科技大学软件学院,四川,成都,611731
2. 电子科技大学计算机科学与工程学院,四川,成都,611731
基金项目:国家863计划基金资助项目 
摘    要:针对角色关键帧动画中的运动平滑性问题,以基于运动捕获数据的角色动画为基础,提出以Hermite样条曲线为基本算法结合四元数球面线性插值算法的方法,对虚拟人体骨骼运动的动画关键帧进行插值,实现虚拟人体角色的动作平滑过渡。经实验证明,本方法实现简单高效,获得的关键帧动画平滑流畅,可广泛用于人体类角色动画的研究。

关 键 词:Hermite样条曲线  四元数球面插值  运动捕获数据  关键帧

Key Frame Interpolated Character Animation Based on Hermite Spline
YUAN Quan,ZHANG Jian-zhong,ZHANG Jian-ping.Key Frame Interpolated Character Animation Based on Hermite Spline[J].Computer and Modernization,2010(8):130-134.
Authors:YUAN Quan  ZHANG Jian-zhong  ZHANG Jian-ping
Affiliation:1.School of Software,University of Electronic Science and Technology of China,Chengdu 611731,China;2.School of Computer Science and Engineering,University of Electronic Science and Technology of China,Chengdu 611731,China)
Abstract:Aiming at the smoothness problem in key frame character animation,this paper proposes an interpolation method which is based on Hermite spline curve integrating with quaternion spherical linear interpolation,and implements smoothness transition of character motion via interpolation in the key frames of skeleton motion based on motion capture data.Many experiments demonstrate that this method can be widely used in humanoid animation due to this method is easy and the result of the motion is smooth.
Keywords:Hermite spline curve  quaternion spherical linear interpolation  motion capture data  key frames
本文献已被 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号