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基于Unity3D引擎的3D漫游系统
引用本文:程萍,宋春华.基于Unity3D引擎的3D漫游系统[J].成都纺织高等专科学校学报,2014,31(4):24-28.
作者姓名:程萍  宋春华
作者单位:西华大学机械工程与自动化学院,四川成都,610039
摘    要:Unity是由Unity Technologies开发的一个让用户轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。本文将介绍并分析Unity引擎的一些使用特点、要点与技巧,以及构建3D场景的普遍适用方法和原理。

关 键 词:Unity3d  建筑场景建模  3D场景框架  可扩展性  NGUI

3D Roaming System Based on Unity3D Engine
CHENG Ping,SONG Chun-hua.3D Roaming System Based on Unity3D Engine[J].Journal of Chengdu Textile College,2014,31(4):24-28.
Authors:CHENG Ping  SONG Chun-hua
Affiliation:CHENG Ping, SONG Chun -hua (School of Mechanical Engineering and Automation, Xihua University, Chengdu 610039)
Abstract:Developed by Unity Technologies, Unity is a comprehensive muhiplafform game development tool which can let users easily create interactive contents such as 3D video game, architectural visualization and real -time 3D animation. It is a fully integrated professional game engine. Main items of Unity engine such as using features, key points and technics were introduced and analyzed and generally applicable methods and principles of constructing 3 D scenes were given.
Keywords:Unity3d  architecture scene modeling  3D scene framework  expandability  NGUI
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