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Building Three Dimensional Head Models
Affiliation:1. Arizona State University, Human Systems Engineering, 7271 E. Sonoran Arroyo Mall, Mesa, AZ 85212, USA;2. Wright State University, College of Education and Human Services, Leadership Studies in Education and Organizations, 442 Allyn Hall, 3640 Colonel, Glenn Hwy, Dayton, OH 45435, USA;1. Department of Chemistry, Panjab University, Chandigarh 160014, India;2. Laboratorio de Estudios Cristalográficos, IACT, CSIC-University of Granada, Avda. de las Palmeras 4, 18100 Armilla, Granada, Spain;1. Department of Pediatrics, University of Cincinnati College of Medicine, Cincinnati, OH;2. Division of Critical Care Medicine, Cincinnati Children''s Hospital Medical Center, Cincinnati, OH;3. Center for Simulation and Research, Cincinnati Children''s Hospital Medical Center, Cincinnati, OH;4. Digital Experience Technologies, Cincinnati Children''s Hospital Medical Center, Cincinnati, OH;5. Division of Emergency Medicine, Cincinnati Children''s Hospital Medical Center, Cincinnati, OH;6. The Heart Institute, Cincinnati Children''s Hospital Medical Center, Cincinnati, OH
Abstract:This paper proposes a camera-based real-time system for building a three dimensional (3D) human head model. The proposed system is first trained in a semi-automatic way to locate the user's facial area and is then used to build a 3D model based on the front and profile views of the user's face. This is achieved by directing the user to position his or her face and profile in a highlighted area, which is used to train a neural network to distinguish the background from the face. With a blink from the user, the system is then capable of accurately locating a set of characteristic feature points on the front and profile views of the face, which are used for the adaptation of a generic 3D face model. This adaptation procedure is initialized with a rigid transformation of the model aiming to minimize the distances of the 3D model feature nodes from the calculated 3D coordinates of the 2D feature points. Then, a nonrigid transformation ensures that the feature nodes are displaced optimally close to their exact calculated positions, dragging their neighbors in a way that deforms the facial model in a natural looking manner. A male hair model is created using a 3D ellipsoid, which is truncated and merged with the adapted face model. A cylindrical texture map is finally built from the two image views covering the whole area of the head by exploiting the inherent face symmetry. The final result is a complete, textured model of a specific person's head.
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