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自适应人脸语音动画技术
引用本文:徐莹,何本阳. 自适应人脸语音动画技术[J]. 计算机应用研究, 2006, 23(3): 148-150
作者姓名:徐莹  何本阳
作者单位:江苏大学,计算机系,江苏,镇江,212013;镇江高等专科学校,电子信息系,江苏,镇江,212003;同济大学,计算机系,上海,200092
摘    要:介绍了一个基于特征多边形网格模型和肌肉模型的人脸语音动画系统。首先从3D MAX导出的ASE文件建立人脸多边形网格模型,在四边形网格中定义了眼睛、鼻子、眉毛、额头、面颊、上下颚等特征点。基于特征点把人脸网格模型构造为线性弹性模型,并进行纹理贴图,最后在建立的肌肉模型基础上实现人脸语音动画。

关 键 词:特征点  线性弹性模型  纹理映射  肌肉模型  语音同步动画
文章编号:1001-3695(2006)03-0148-03
收稿时间:2005-01-03
修稿时间:2005-04-26

Adaptive Facial Animation of Speech Synchronization
XU Ying,HE Ben-yang. Adaptive Facial Animation of Speech Synchronization[J]. Application Research of Computers, 2006, 23(3): 148-150
Authors:XU Ying  HE Ben-yang
Affiliation:(1.Dept. of Computer Science & Engineering, Jiangsu University, Zhenjiang Jiangsu 212013, China; 2.Dept. of Computer Science & Engineering, Tongji University, Shanghai 200092, China; 3.Dept. of Electricity & Information, Zhenjiang College, Zhenjiang Jiang
Abstract:A virtual speech synchronization system for facial animation based on linear spring mesh model muscle model is designed. By importing ASE files to construct a polygonal mesh model, on which many feature points are added in eyes, nose, eyebrow, forehead, jowl, maxilla and chin. Then, this feature-based polygonal mesh model is reconstructed into a linear spring mesh model. After texture mapping and adding muscle model, highly realistic facial expression and speech-synchronized facial animation are achieved.
Keywords:Feature Point   Linear Spring Mesh Model   Texture Mapping   Muscle Model   Speech-synchronizing Animation
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