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A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering
Authors:Marius Preda  Paulo Villegas  Franciso Morán  Gauthier Lafruit  Robert-Paul Berretty
Affiliation:(1) Institut TELECOM, TELECOM et Management SudParis, ARTEMIS, Evry, France;(2) Telefónica I+D, Madrid, Spain;(3) Universidad Politécnica de Madrid, Madrid, Spain;(4) Interuniversitair Micro Electronica Centrum, Leuven, Belgium;(5) Philips Research, Eindhoven, The Netherlands
Abstract:Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.
Contact Information Robert-Paul BerrettyEmail:
Keywords:3D graphics compression and adaptation  On-line games
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