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Using Serious Games in Data Communications and Networking Management Course
Authors:Xiaoye Cheng  Yichuan Wang  Chetan S. Sankar
Affiliation:1. Indiana University, Bloomington, IN, USA;2. Newcastle University Business School, Newcastle, UK;3. Auburn University, Auburn, AL, USA
Abstract:Data communications and networking management is one important course taught in business schools. To prepare themselves for future career, students need to acquire the data communications skills and the higher-order cognitive skills (HOCS) from this course so that they relate the relevance of the theory to practical problems. Prior literature shows that serious games offer an ability to trigger enjoyment in learning this difficult subject. Therefore, in this study, we empirically examined the effects of serious game feature on students’ learning experience, focusing particularly on concentration and enjoyment, as well as measuring the perceived improvement in their HOCS. The results revealed that features of serious games have positive effects on students’ concentration and enjoyment, and such learning experience did indeed significantly improve their perceived HOCS. The results encourage faculty members to adopt serious games to teach difficult subjects in the field of management information systems.
Keywords:Applications in subject area  computer-mediated communication  serious games  multimedia/hypermedia systems  interactive learning environments
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