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地下洞室视景仿真系统关键技术研究与实现
引用本文:张静,毛虎. 地下洞室视景仿真系统关键技术研究与实现[J]. 计算机工程, 2008, 34(3): 250-252
作者姓名:张静  毛虎
作者单位:1. 西安交通大学计算机系,西安,710049;西北核技术研究所,西安,710024
2. 西北核技术研究所,西安,710024
摘    要:研究了纹理映射、碰撞检测、模型动态调度技术、对象拾取等仿真关键技术,提出了可行的应用解决方案。基于Creator构建了地下洞室和洞室地表三维模型数据库,利用Vega建立虚拟场景并进行仿真驱动,结合VC++和Vega API编程技术完成了系统应用层设计和应用程序发布及一套地下洞室的视景仿真系统。

关 键 词:视景仿真  纹理映射  碰撞检测  动态调度  对象拾取
文章编号:1000-3428(2008)03-0250-03
收稿时间:2007-02-17
修稿时间:2007-02-17

Research and Implementation of Key Technology of Real-time Subterranean Cave Scene Simulation System
ZHANG Jing,MAO Hu. Research and Implementation of Key Technology of Real-time Subterranean Cave Scene Simulation System[J]. Computer Engineering, 2008, 34(3): 250-252
Authors:ZHANG Jing  MAO Hu
Affiliation:(1. Department of Computer Science and Technolgy, Xi’an Jiaotong University, Xi’an 710049; 2. Northwest Nuclear Technique Institute, Xi’an 710024)
Abstract:In order to realize a subterranean cave scene simulation system, this paper investigates the key technology of scene simulation just like texture mapping, collision detection, model dynamic scheduling, object picking up. This paper presents the feasible application scheme, constructs three-dimensional model database of subterranean cave and the terrain above it. The virtual scene is also put forward and driven in Vega. The application layer design in VC++ using Vega API programming technology is completed and the application is published.
Keywords:scene simulation   texture mapping   collision detection   dynamic scheduling   object picking up
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