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Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes
Authors:Tobias Ritschel  Elmar Eisemann  Inwoo Ha  James D K Kim  Hans‐Peter Seidel
Affiliation:1. MPI Informatik, Saarbruecken, Germany, {ritschel,hps}@mpi‐inf.mpg.de;2. Télécom ParisTech?/?CNRS‐LTCI, Paris, France eisemann@telecom‐paristech.fr;3. Télécom ParisTech?/?CNRS‐LTCI, Paris, France eisemann@telecom‐paristech.fr;4. Samsung Advanced Institute of Technology, Giheung‐gu, South Korea {iw.ha,j.kim}@samsung.com
Abstract:We propose an algorithm to compute interactive indirect illumination in dynamic scenes containing millions of triangles. It makes use of virtual point lights (VPL) to compute bounced illumination and a point‐based scene representation to query indirect visibility, similar to Imperfect Shadow Maps (ISM). To ensure a high fidelity of indirect light and shadows, our solution is made view‐adaptive by means of two orthogonal improvements: First, the VPL distribution is chosen to provide more detail, that is, more dense VPL sampling, where these contribute most to the current view. Second, the scene representation for indirect visibility is adapted to ensure geometric detail where it affects indirect shadows in the current view.
Keywords:global illumination  instant radiosity  I  3  7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—  I  3  3 [Computer Graphics]: Color  Shading  Shadowing and Texture
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