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三维地形场景的真实感绘制
引用本文:秦汉林,华文元,王玉玫.三维地形场景的真实感绘制[J].计算机工程与设计,2004,25(5):825-828.
作者姓名:秦汉林  华文元  王玉玫
作者单位:华北计算技术研究所,北京,100083
摘    要:三维地形场景的真实感绘制追求的两个目标是绘制的逼真度和绘制的实时性,需要在不明显降低图像质量的条件下保持较高的交互帧速率。为了满足实时性的需求,采用连续LOD算法和其它技术来加速地形绘制:为了满足逼真度的需求,采用SAR图像进行纹理映射,采用光照映射实现场景照明和明暗处理。

关 键 词:三维地形场景  图形绘制  逼真度  实时性  交互帧速率  LOD算法  SAR图像  纹理映射
文章编号:1000-7024(2004)05-0825-04

Realistic rendering of 3D terrain scenes
QIN Han-lin,HUA Wen-yuan,WANG Yu-mei North China Institute of Computing Technology,Beijing ,China.Realistic rendering of 3D terrain scenes[J].Computer Engineering and Design,2004,25(5):825-828.
Authors:QIN Han-lin  HUA Wen-yuan  WANG Yu-mei North China Institute of Computing Technology  Beijing  China
Affiliation:QIN Han-lin,HUA Wen-yuan,WANG Yu-mei North China Institute of Computing Technology,Beijing 100083,China
Abstract:Realistic rendering of 3D terrain scenes has two aims,which are reality of rendering and real-time of rendering.It should maintain higher interactive frame rates without noticeably degrading image quality.For the purpose of real-time,continuous LOD algorithms and other techniques were used to accelerete terrain rendering.For the purpose of reality,SAR image was used to texture mapping,and lightmapping was used to scenes illumination and shading.
Keywords:realistic rendering  levels of detail  texture mapping  lightmapping  image based rendering  quadtree  SAR image  
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