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A Practical and Controllable Hair and Fur Model for Production Path Tracing
Authors:Matt Jen‐Yuan Chiang  Benedikt Bitterli  Chuck Tappan  Brent Burley
Affiliation:1. Walt Disney Animation Studios;2. Disney Research Zürich
Abstract:We present an energy‐conserving fiber shading model for hair and fur that is efficient enough for path tracing. Our model adopts a near‐field formulation to avoid the expensive integral across the fiber, accounts for all high order internal reflection events with a single lobe, and proposes a novel, closed‐form distribution for azimuthal roughness based on the logistic distribution. Additionally, we derive, through simulation, a parameterization that relates intuitive user controls such as multiple‐scattering albedo and isotropic cylinder roughness to the underlying physical parameters.
Keywords:Categories and Subject Descriptors (according to ACM CCS)  Computer Graphics [I.3.7]: Three‐Dimensional Graphics and Realism—  Shading
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