首页 | 本学科首页   官方微博 | 高级检索  
     


State of the Art in Artistic Editing of Appearance,Lighting and Material
Authors:Thorsten‐Walther Schmidt  Fabio Pellacini  Derek Nowrouzezahrai  Wojciech Jarosz  Carsten Dachsbacher
Affiliation:1. Karlsruhe Institute of Technology;2. Sapienza University of Rome;3. Université de Montréal;4. Disney Research Zürich;5. Dartmouth College
Abstract:Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with well‐designed shading are an important tool for conveying information about the world, be it the shape and function of a computer‐aided design (CAD) model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly trained and experienced artists. Unsurprisingly, numerous methods to facilitate and accelerate this appearance editing task have been proposed, enabling the editing of scene objects' appearances, lighting and materials, as well as entailing the introduction of new interaction paradigms and specialized preview rendering techniques. In this review, we provide a comprehensive survey of artistic appearance, lighting and material editing approaches. We organize this complex and active research area in a structure tailored to academic researchers, graduate students and industry professionals alike. In addition to editing approaches, we discuss how user interaction paradigms and rendering back ends combine to form usable systems for appearance editing. We conclude with a discussion of open problems and challenges to motivate and guide future research.
Keywords:artistic editing  appearance editing  material design  lighting design  I  3  7 [Computer Graphics]: Three‐Dimensional Graphics and Realism  I  3  6 [Computer Graphics]: Methodology and Techniques Interaction techniques
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号