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On particle path generation based on quadrilinear interpolation andBernstein-Bezier polynomials
Authors:Hamann  B Donghua Wu Moorhead  RJ  II
Affiliation:Dept. of Comput. Sci., California Univ., Davis, CA ;
Abstract:Particle path computation in unsteady 3D vector fields given in discrete, structured form (i.e., as a hexahedral curvilinear grid) requires the local approximation of the vector field and the path. Quadrilinear interpolation and Bernstein-Bezier polynomials are used for the local vector field and path approximation. The next point in a sequence of points on a particle path is computed using this local approximation. Bernstein-Bezier polynomials are primarily used in geometric modeling, and their properties allow direct computation of points on a particle path
Keywords:
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