On particle path generation based on quadrilinear interpolation andBernstein-Bezier polynomials |
| |
Authors: | Hamann B. Donghua Wu Moorhead R.J. II |
| |
Affiliation: | Dept. of Comput. Sci., California Univ., Davis, CA ; |
| |
Abstract: | Particle path computation in unsteady 3D vector fields given in discrete, structured form (i.e., as a hexahedral curvilinear grid) requires the local approximation of the vector field and the path. Quadrilinear interpolation and Bernstein-Bezier polynomials are used for the local vector field and path approximation. The next point in a sequence of points on a particle path is computed using this local approximation. Bernstein-Bezier polynomials are primarily used in geometric modeling, and their properties allow direct computation of points on a particle path |
| |
Keywords: | |
|
|