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Construction of living cellular automata using the Physarum plasmodium
Authors:Tomohiro Shirakawa  Hiroshi Sato  Shinji Ishiguro
Affiliation:1. Department of Computer Science, School of Electrical and Computer Engineering, National Defense Academy of Japan, Yokosuka, Japansirakawa@nda.ac.jp;3. Department of Computer Science, School of Electrical and Computer Engineering, National Defense Academy of Japan, Yokosuka, Japan
Abstract:The plasmodium of Physarum polycephalum is a unicellular and multinuclear giant amoeba that has an amorphous cell body. To clearly observe how the plasmodium makes decisions in its motile and exploratory behaviours, we developed a new experimental system to pseudo-discretize the motility of the organism. In our experimental space that has agar surfaces arranged in a two-dimensional lattice, the continuous and omnidirectional movement of the plasmodium was limited to the stepwise one, and the direction of the locomotion was also limited to four neighbours. In such an experimental system, a cellular automata-like system was constructed using the living cell. We further analysed the exploratory behaviours of the plasmodium by duplicating the experimental results in the simulation models of cellular automata. As a result, it was revealed that the behaviours of the plasmodium are not reproduced by only local state transition rules; and for the reproduction, a kind of historical rule setting is needed.
Keywords:Physarum polycephalum  nature-inspired computing  two-dimensional cellular automata  Conway’s game of life  growth model
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