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基于审美投射的多人对抗数字游戏亲社会行为研究
引用本文:龚天辰,李栋宁.基于审美投射的多人对抗数字游戏亲社会行为研究[J].包装工程,2019,40(22):226-229.
作者姓名:龚天辰  李栋宁
作者单位:江南大学,无锡,214122
摘    要:目的营造良好的游戏体验环境,利用网络亲社会行为的图景模式来认知当下的现实社会生活。方法将多人对抗数字游戏(DigitalGame),置于审美投射的心理机制下进行考察,探究多人对抗数字游戏中,亲社会行为的形成原因及体验模式。结论心理定向、空白屏幕与审美知觉作为生成审美投射的三个必要条件,已经得到艺术理论界的广泛认同。在三个条件的引导与制约下,玩家与角色之间、玩家与玩家之间,分别凸显出替代强化心理和情绪共鸣的现象,因此,游戏体验者形成了共情与移情两种心理体验状态。在无功利的游戏诉求下,多人对抗数字游戏呈现出鲜明的网络亲社会行为现象。在此现象下,对现实社会中的亲社会行为起到积极的促进作用。

关 键 词:多人对抗数字游戏  审美投射  共情移情  亲社会行为
收稿时间:2019/7/12 0:00:00
修稿时间:2019/11/20 0:00:00

Prosocial Behavior of Multiplayer Counter-Digital Games Based on Aesthetic Projection
GONG Tian-chen and LI Dong-ning.Prosocial Behavior of Multiplayer Counter-Digital Games Based on Aesthetic Projection[J].Packaging Engineering,2019,40(22):226-229.
Authors:GONG Tian-chen and LI Dong-ning
Affiliation:Jiangnan University, Wuxi 214122, China and Jiangnan University, Wuxi 214122, China
Abstract:The paper aims to create a good game experience environment and recognize current social life through the pattern of online pro-social behaviors. The multi-player counter-digital game (digital game) was placed under the psy-chological mechanism of aesthetic projection to explore the forming season and experience mode of pro-social behavior in multi-player counter-digital games. As the three necessary conditions for generating aesthetic projection, psychological orientation, blank screen and aesthetic perception have been widely recognized by the art theorists. Under the guidance and restriction of the above three conditions, there is the phenomenon of replacing and intensifying psychological and emotional resonance between the player and the role, and among the players, respectively. In this way, the game experiencer has formed two kinds of psychological experience states: empathy and empathy. Under the appeal of the original purpose of the game without utilitarianism, multi-player counter-digital game shows a clear on-line prosocial behavior. Under this scene, it plays a positive role in promoting the pro-social behavior in the real society.
Keywords:multiplayer counter-digital games  aesthetic projection  empathy empathy  prosocial behavior
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