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基于Creator的三维场景优化技术的应用
引用本文:陈永华,王德成,陈燕.基于Creator的三维场景优化技术的应用[J].微计算机信息,2007,23(28):297-299.
作者姓名:陈永华  王德成  陈燕
作者单位:1. 郑州大学信息工程学院,郑州,450001
2. 华北水利水电学院,郑州,450011
基金项目:河南省科技厅河南高薪技术产业化(软件专项)项目
摘    要:高质量的三维场景是虚拟现实系统中重要的组成部分,在三维场景的处理中存在两个主要问题:一是载入场景文件要花费很多时间;二是即使在高性能的PC机上,浏览场景也是一件繁重而费时的事情。在三维场景数据未优化状态下,较大规模的场景变换通常会滞后几秒钟甚至几分钟。本文从算法、建模和渲染速度三个方面改进了几种场景数据优化技术,在应用中取得理想的效果。

关 键 词:虚拟现实  三维场景
文章编号:1008-0570(2007)10-1-0297-03
修稿时间:2007-10-03

The Application of Optimizing Techniques of 3d Scene Based on Creator
CHEN YONGHUA,WANG DECHENG,CHEN YAN.The Application of Optimizing Techniques of 3d Scene Based on Creator[J].Control & Automation,2007,23(28):297-299.
Authors:CHEN YONGHUA  WANG DECHENG  CHEN YAN
Abstract:High-quality 3D scene is a primary part in a virtual system, There are two main questions in the process of using the 3D scene. One question that it expends much time in loading a scene and the other is that it is hard to look through it on the highperformance PC. Before the 3D scene is optimized, there is a apparently delay for several seconds or even minutes in the more larger-scale scene changing. The article improves several techniques which are got from algorithm, modeling and rendering speed to optimize 3D scene and net ideal effect in application.
Keywords:Creator
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