Distributing the personal digital environment throughout your entertainment environment: handling personal metadata across domains |
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Authors: | Artur Lugmayr Simon Reymann Volker Bruns Jakub Rachwalski Stefan Kemper |
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Affiliation: | (1) Tampere University of Technology, Korkeakoulunkatu 1, P.O. Box 553, 33101 Tampere, Finland |
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Abstract: | It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices
are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers:
the real physical layer being our real-world, and its synthetic overlay consisting of location-based services, chatting applications,
or Web 2.0 offers. In the real-world, communication between humans is a matter of personality of different persons: exchanging
information about each other, finding common interests, or finding common conversation themes. In the synthetic overlay, communication
becomes a matter of distribution of personal profiles or automating profile matching. The open-source platform Portable Personality
(P2) () faces this challenge, and provides a platform for cross-service interchange of personal context information based on any
generic metadata type. P2’s software architecture is designed for mining, enriching, and exchanging personal profiles between
arbitrary multimedia services. The long-term vision of P2 is to provide a personality profile rather than a personal context
information profile to enable communication between human and device as a matter of personalities, rather than automated matching
of profiles. Two different scenarios, the Smart Social Network (SSN), and the personalization of audio-visual data are presented
as practical use-case for P2. |
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Keywords: | Ambient media Pervasive computation Personalization Personal profile Context awareness Metadata Context profile Ubiquitous computation Portable personality P2 Personality profile |
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