首页 | 本学科首页   官方微博 | 高级检索  
     


Developing usability heuristics with PROMETHEUS: A case study in virtual learning environments
Affiliation:1. Escuela de Ingeniería Informática Pontificia Universidad Católica de Valparaíso, Valparaíso, Chile;2. Facultad de Ciencias de la Educación, Humanas y Tecnoloías, Universidad Nacional de Chimborazo, Riobamba, Ecuador;3. Escuela de Ingeniería, Universidad Católica del Norte, Coquimbo, Chile;1. Wake Research Group, Universidad Tecnológica de Chile INACAP, Chile;2. Dpto. de Ingeniería Informática y Electrónica, Universidad de Cantabria, Santander, Spain;3. Wake Research Group, Dpto. Ciencias del Mar y Biología Aplicada, Universidad de Alicante, Spain;4. Wake Research Group, Dpto. Lenguajes y Sistemas Informáticos, Instituto Universitario de Investigación Informática, Universidad de Alicante, Spain;1. Department of Business Administration, National Formosa University, Taiwan ROC;2. Department of Information Management, National Changhua University of Education, Taiwan ROC;3. Department of Information Management, National Central University, Taiwan ROC;1. Pontificia Universidad Católica de Valparaíso, Av. Brasil No. 2241, Valparaíso 2340000, Chile;2. Universidad de Playa Ancha de Ciencias de la Educación, Av. Playa Ancha No. 850, Valparaíso 2340000, Chile;3. Universidad del Cauca, FIET-Sector Tulcan Calle 5 No. 4–70, Popayán 190003, Colombia
Abstract:Heuristic evaluation is one of the most widely-used methods for evaluating the usability of a software product. Proposed in 1990 by Nielsen and Molich, it consists in having a small group of evaluators performing a systematic revision of a system under a set of guiding principles known as usability heuristics. Although Nielsen’s 10 usability heuristics are used as the de facto standard in the process of heuristic evaluation, recent research has provided evidence not only for the need of custom domain specific heuristics, but also for the development of methodological processes to create such sets of heuristics. In this work we apply the PROMETHEUS methodology, recently proposed by the authors, to develop the VLEs heuristics: a novel set of usability heuristics for the domain of virtual learning environments. In addition to the development of these heuristics, our research serves as further empirical validation of PROMETHEUS. To validate our results we performed an heuristic evaluation using both VLEs and Nielsen’s heuristics. Our design explicitly controls the effect of evaluator variability by using a large number of evaluators. Indeed, for both sets of heuristics the evaluation was performed independently by 7 groups of 5 evaluators each. That is, there were 70 evaluators in total, 35 using VLEs and 35 using Nielsen’s heuristics. In addition, we perform rigorous statistical analyses to establish the validity of the novel VLEs heuristics. The results show that VLEs perform better than Nielsen’s heuristics, finding more problems, which are also more relevant to the domain, as well as satisfying other quantitative and qualitative criteria. Finally, in contrast to evaluators using Nielsen’s heuristics, evaluators using VLEs heuristics reported greater satisfaction regarding utility, clarity, ease of use, and need of additional elements.
Keywords:
本文献已被 ScienceDirect 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号