Video game training to improve selective visual attention in older adults |
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Authors: | Patrícia Belchior Michael Marsiske Shannon M Sisco Anna Yam Daphne Bavelier Karlene Ball William C Mann |
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Affiliation: | 1. School of Physical and Occupational Therapy, McGill University, Canada;2. Department of Clinical and Health Psychology, University of Florida, United States;3. Department of Brain and Cognitive Sciences, University of Rochester, United States;4. Department of Psychology, University of Alabama-Birmingham, United States;5. Department of Occupational Therapy, University of Florida, United States |
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Abstract: | The current study investigated the effect of video game training on older adult’s useful field of view performance (the UFOV® test). Fifty-eight older adult participants were randomized to receive practice with the target action game (Medal of Honor), a placebo control arcade game (Tetris), a clinically validated UFOV training program, or into a no contact control group. Examining pretest–posttest change in selective visual attention, the UFOV improved significantly more than the game groups; all three intervention groups improved significantly more than no-contact controls. There was a lack of difference between the two game conditions, differing from findings with younger adults. Discussion considers whether games posing less challenge might still be effective interventions for elders, and whether optimal training dosages should be higher. |
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Keywords: | Aging Visual attention Training Videogames Older adults |
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