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(A)Social reputation: Exploring the relationship between online video game involvement and social competence
Authors:Rachel Kowert  Julian A Oldmeadow
Affiliation:1. Institut für Kommunikationswissenschaft, University of Münster, Münster 48143, Germany;2. Department of Psychology, University of York, Heslington, York YO10 5DD, UK
Abstract:Affordable and accessible Internet has changed the way video games are played, allowing individuals to connect worldwide in shared gaming spaces. On the surface participation within these environments may seem socially beneficial, as these highly social, playful spaces allow players to connect, interact with, and learn from others. However, there is a growing concern that increased participation within online gaming environments comes with a wide variety of social consequences, contributing to numerous losses in ‘offline’ sociability. While considerable research has examined these claims, consistent relationships between social competence and online video game involvement have yet to be established. The current work (N = 515) aimed to examine the extent to which online video game involvement may support, or undermine, the development and maintenance of traditional social skills. The results indicate that there are unique relationships between social skills and video game involvement within online gaming populations. However, among online video game players, these links were not as negative or broad as hypothesized. The results of this assessment dispute the anecdotal attribution of a global level of social ineptitude amongst online video game players and provide insight into the potential effects of online video game play on skill development and maintenance.
Keywords:Online gaming  Social competence  Social skill  Video game involvement
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