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Revectorization-Based Soft Shadow Mapping
Authors:M C F Macedo  A L Apolinário Jr  K A Agüero
Affiliation:Department of Computer Science, Federal University of Bahia (UFBA), Bahia, Brazil
Abstract:In this paper, we present revectorization-based soft shadow mapping, an algorithm that enables the rendering of visually plausible anti-aliased soft shadows in real time. In revectorization-based shadow mapping, shadow silhouettes are anti-aliased and filtered on the basis of a discontinuity space. By replacing the filtering step of the theoretical framework of the percentage-closer soft shadow algorithm by a revectorization-based filtering algorithm, we are able to provide anti-aliasing mainly for near contact shadows or small penumbra sizes generated from low-resolution shadow maps. Moreover, we present a screen-space variant of our technique that generates visually plausible soft shadows with an overhead of only urn:x-wiley:01677055:media:cgf13810:cgf13810-math-0001 in processing time, when compared to the fastest soft shadow algorithms proposed in the literature, but that introduces shadow overestimation artefacts in the final rendering.
Keywords:shadow algorithms  I  3  7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Colour  shading  shadowing and texture
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