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Collision avoidance in cloth animation
Authors:Jen-Duo Liu  Ming-Tat Ko  Ruei-Chuan Chang
Affiliation:(1) Institute of Computer and Information Science, National Chiao Tung University, Hsinchu, Taiwan, Republic of China;(2) Sec. II Institute of Information Science, Academic Sinica, 128 Yen-Chiu-Yuan Road, 11529 Taipei, Taiwan
Abstract:For cloth modeling and animation, we use a physically based model to simulate the dynamic formation of folds, pleats, and wrinkles and the final static appearance of cloth draped over a rigid object. To simulate the behavior of the cloth and its final static appearance on the model, we propose a new collision and self-collision avoidance method to prevent penetration between the cloth and rigid objects and between parts of the cloth. At each time step, we enforce constraints over those grid points about to penetrate other objects. Our method is easier and more robust than conventional methods at representing interaction between the cloth and various objects.
Keywords:Cloth animation  Physically based modeling  Iteration method, Collision detection and avoidance  Self-collision
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