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Occluder Shadows for Fast Walkthroughs of Urban Environments
Authors:Peter Wonka  & Dieter Schmalstieg
Affiliation:IRISA Rennes, France, and Vienna University of Technology, Austria,;Vienna University of Technology, Austria
Abstract:This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and automatically combine a relatively large set of occluders. The algorithm is fast to calculate and therefore also useful for scenes of moderate complexity and walkthroughs with over 20 frames per second. Occlusion is calculated dynamically and does not rely on any visibility precalculation or occluder preselection. Speed-ups of one order of magnitude can be obtained.
Keywords:Physically Based Modeling  Surgery Simulation  Soft Tissue  Tetrahedralization  Interactive Cut  Virtual Scalpel  Runge Kutta Method
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