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虚拟现实的三维实体的场景储存结构
引用本文:吴云,周庭美,王仲范. 虚拟现实的三维实体的场景储存结构[J]. 计算机仿真, 2001, 18(2): 44-48,56
作者姓名:吴云  周庭美  王仲范
作者单位:武汉汽车工业大学,
基金项目:湖北省自然资金资助项目! ( 98J0 5 9)
摘    要:虚拟现实技术是一门由应用驱动的涉及众多学科的新的实用技术,是集先进的计算机技术、传感与测量技术、仿真技术、微电子技术等为一体的综合集成技术。在论文中,作者讨论了虚拟现实技术中的三维实体的场景储存结构理论、结构构成原理与设计方法以及典型应用系统等内容。作者特别列举了一个汽车模型的三维实体的储存结构的例子。

关 键 词:虚拟现实 场景储存结构 三维实体 计算机仿真 汽车车身

Implementation Techniques of 3D Objects Scene Graph Structure based on Virtual Reality
Wu Yun,Zhou Tingmei,Wang Zhongfan. Implementation Techniques of 3D Objects Scene Graph Structure based on Virtual Reality[J]. Computer Simulation, 2001, 18(2): 44-48,56
Authors:Wu Yun  Zhou Tingmei  Wang Zhongfan
Affiliation:Wuhan Automotive Polytechnic University
Abstract:VR is a new application-driven technology which is integrated in partly by the technologies of computer science,sensoring and measurement,simulation,micro-electronics.within the area of computer science。In this paper,the author discussed the 3D object scene graph structure theory,system design and implementation techniques and application case.The authors construct automobile scene graph structure based on Virtual Reality.
Keywords:Virtual reality Scene graph structure Automobile body  
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