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A scanline algorithm for displaying trimmed surfaces by using Bézier clipping
Authors:Tomoyuki Nishita  Kazufumi Kaneda  Eihachiro Nakamae
Affiliation:(1) Fukuyama University, Higashimura-cho, 729-02 Fukuyama, Japan;(2) Hiroshima University, Saijo-cho, 724 Higashi-hiroshima, Japan
Abstract:Displaying objects with high accuracy is necessary for CAGD (computer-aided geometric design) and for the synthesis of photo-realistic images. Traditionally, polygonal approximation methods have been employed to display free-form surfaces. They bring on low accuracy of display not only in shape, but also in intensity of objects. In this paper, a scanline algorithm to directly display parametric surface patches, expressed by trimmed Bézier surfaces, without polygonal approximation is proposed. In the method proposed here, curved surfaces are subdivided into subpatches with curved edges intersecting with a scanline, and the intersections of every subpatch and the scanline are calculated. This method is extremely robust for calculating the intersections, which can be obtained with only a few iterations; the Bézier clipping method is used for the iteration. Anti-aliased images with shadows and texture mapping are given to show the effectiveness of the method proposed.
Keywords:  zier surfaces  Scanline algorithm  Robustness  High-quality rendering  Surface trimming  Silhouette detection  Shadowing
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