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人脸建模和动画的基本技术
引用本文:张翔宇,华蓓,陈意云. 人脸建模和动画的基本技术[J]. 计算机辅助设计与图形学学报, 2001, 13(4): 342-347
作者姓名:张翔宇  华蓓  陈意云
作者单位:中国科学技术大学计算机科学技术系
摘    要:文中讨论了通过人脸的正向和侧面照片构造头部的三维模型,并赋予其简单动画的基本技术,基于此技术,实现了一个交互式人脸建模和动画的工具,详细阐述了在系统实现过程中应用到的人脸几何表示,由一般人脸变化到特定人脸,弹性网格,肌肉模型,关键,帧和表情提取等技术。

关 键 词:人脸建模 动画 计算机图形学 弹性网格 肌肉模型
修稿时间:2000-01-11

The Kernel Techniques in Face Modeling and Animation
ZHANG Xiang-yu,HUA Bei,CHEN Yi-Yun. The Kernel Techniques in Face Modeling and Animation[J]. Journal of Computer-Aided Design & Computer Graphics, 2001, 13(4): 342-347
Authors:ZHANG Xiang-yu  HUA Bei  CHEN Yi-Yun
Abstract:The kernel techniques of constructing a 3D model of human head from front and side photos of a specific person and then realizing its simple animations are discussed. The authors have developed an interactive face modeling and animation tool based on these techniques. This paper gives a detailed introduction to the techniques, including polygonal representation for surface, deformation from a generic face model to a specific model, spring mesh, muscle based animation model, key frame animation technique and expression extraction technique.
Keywords:feature based polygonal representation   general face   specific face   spring mesh   muscle based model   expression extraction
本文献已被 CNKI 维普 万方数据 等数据库收录!
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