首页 | 本学科首页   官方微博 | 高级检索  
     


The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior
Authors:A V Aleksandrov  S V Kazakov  A A Sergushichev  F N Tsarev  A A Shalyto
Affiliation:1. St. Petersburg National Research University of Information Technologies, Mechanics, Optics, and Automation, St. Petersburg, Russia
Abstract:It is proposed to use evolutionary programming to generate finite state machines (FSMs) for controlling objects with complex behavior. The well-know approach in which the FSM performance is evaluated by simulation, which is typically time consuming, is replaced with comparison of the object’s behavior controlled by the FSM with the behavior of this object controlled by a human. A feature of the proposed approach is that it makes it possible to deal with objects that have not only discrete but also continuous parameters. The use of this approach is illustrated by designing an FSM controlling a model aircraft executing a loop-the-loop maneuver.
Keywords:
本文献已被 SpringerLink 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号