SubSafe: a games-based training system for submarine safety and spatial awareness (Part 1) |
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Authors: | Robert Stone Antoinette Caird-Daley Kevin Bessell |
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Affiliation: | (1) Human Interface Technologies Team, School of Electronic, Electrical and Computer Engineering, University of Birmingham, Edgbaston, Birmingham, B15 2TT, UK;(2) Department of Systems Engineering and Human Factors, Cranfield University, Bedford, UK;(3) Aerosystems International, Yeovil, UK |
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Abstract: | Recent advances in hardware and software technologies for computer games have proved to be more than capable of delivering
quite detailed virtual environments on PC platforms and gaming consoles for so-called “serious” applications, at a fraction
of the cost than was the case 8 years ago. SubSafe is a recent example of what can be achieved in part-task naval training applications using gaming technologies, exploiting
freely available, freely distributable software. SubSafe is a proof-of-concept demonstrator that presents end users with an interactive, real-time three-dimensional model of part
of a Trafalgar Class submarine. This “Part 1” paper presents the background to the SubSafe project and outlines the experimental design for a pilot study being conducted between August 2008 and January 2009, in conjunction
with the Royal Navy’s Submarine School in Devonport. The study is investigating knowledge transfer from the classroom to a
real submarine environment (during week 7 of the students’ “Submarine Qualification Dry” course), together with general usability
and interactivity assessments. Part 2 of the paper (to be completed in early 2009) will present the results of these trials
and consider future extensions of the research into other submarine training domains, including periscope ranging and look-interval
assessment skills, survival systems deployment training and the planning and rehearsal of submersible rescue operations. |
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Keywords: | Serious games Games-based training Submarine safety Virtual environments Defence simulation |
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