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基于GPU加速的光线跟踪体绘制算法研究
引用本文:陈占芳,张国玉,师为礼,任涛.基于GPU加速的光线跟踪体绘制算法研究[J].长春理工大学学报,2010,33(1):144-146.
作者姓名:陈占芳  张国玉  师为礼  任涛
作者单位:长春理工大学,长春,130022;长春理工大学,长春,130022;长春理工大学,长春,130022;长春理工大学,长春,130022
摘    要:光线跟踪算法是真实感图形学中体绘制的主要算法之一,本文分析了基于GPU的光线跟踪技术的实现原理,设计了基于流的GPU光线跟踪体绘制方法。根据设计的三个实验场景所包含的三角形面片数,在2种不同分辨率下,分别实现GPU和CPU的光线跟踪绘制。通过实验结果比较、分析,发现随着场景复杂度的增加,基于GPU加速的光线跟踪算法将明显优于CPU上的算法。

关 键 词:GPU  光线跟踪  加速  体绘制

Research on the Accelerated Ray Tracing for Volume-rendering based on GPU
CHEN Zhanfang,ZHANG Guoyu,SHI Weili,REN Tao.Research on the Accelerated Ray Tracing for Volume-rendering based on GPU[J].Journal of Changchun University of Science and Technology,2010,33(1):144-146.
Authors:CHEN Zhanfang  ZHANG Guoyu  SHI Weili  REN Tao
Affiliation:Changchun University of Science and Technology;Changchun 130022
Abstract:Ray Tracing Algorithm is a main algorithm for volume-rendering in photorealistic rendering. In the paper,the prin- ciple of the ray tracing based on GPU are analyzed and designs the algorithm based on stream for GPU. according to the count of the triangle surfaces in the three experiment scenes,realized the algorithm on GPU and CPU in two resolutions. With the re- sult,It was found that the algorithm on GPU is better than on CPU,especially obvious in the more complicated scene.
Keywords:GPU  ray tracing  accelerate  volume-rendering  
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