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一种基于半边折叠的多分辨率模型构造方法*
引用本文:陈婧,刘旭敏,范彦革. 一种基于半边折叠的多分辨率模型构造方法*[J]. 计算机应用研究, 2006, 23(6): 173-176
作者姓名:陈婧  刘旭敏  范彦革
作者单位:首都师范大学,信息工程学院,北京,100037
基金项目:北京市教育委员会项目(KM200410028013)
摘    要:虚拟现实的真实感限时图形生成中加速技术十分关键, 细节层次模型(LOD)在实时绘制复杂场景中得到了广泛应用。提出了一种基于半边折叠的多分辨率模型构造方法,该算法能够快速简单并有效地减少模型的多边形数,同时将简化记录紧致地存储在隐含着多分辨率模型的单分辨率模型中,减少了存储空间,并能实现快速地提取及显示。

关 键 词:半边折叠; 多细节层次; 多分辨率模型
文章编号:1001-3695(2006)06-0173-04
收稿时间:2005-05-29
修稿时间:2005-07-20

Multi resolution Model Construction Method Based on Half edge Collapse
CHEN Jing,LIU Xu min,FAN Yan ge. Multi resolution Model Construction Method Based on Half edge Collapse[J]. Application Research of Computers, 2006, 23(6): 173-176
Authors:CHEN Jing  LIU Xu min  FAN Yan ge
Affiliation:(College of Information Engineering, Capital Normal University, Beijing 100037, China)
Abstract:3D acceleration of real time graphics rendering is very important in virtual reality applications.Levels of Detail(LOD) are used in most complex rendering system.A multi-resolution model construction method based on the half-edge collapse is presented.By this method,polygon reduction can be implemented fast and effectively,and the simplification record is compactly stored in the single resolution mesh model,in which multi-resolution mesh representation is implicit.This can reduce the storage and achieve fast extraction and display easily.
Keywords:Half-edge  Levels of Detail(LOD)  Multi-resolution Model
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