Multimodal augmented reality tangible gaming |
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Authors: | Fotis Liarokapis Louis Macan Gary Malone Genaro Rebolledo-Mendez Sara de Freitas |
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Affiliation: | (1) Mixed Reality Lab, National University of Singapore, 21 Lower Kent Ridge Rd, 119077 Singapore, Singapore |
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Abstract: | This paper presents tangible augmented reality gaming environment that can be used to enhance entertainment using a multimodal
tracking interface. Players can interact using different combinations between a pinch glove, a Wiimote, a six-degrees-of-freedom
tracker, through tangible ways as well as through I/O controls. Two tabletop augmented reality games have been designed and
implemented including a racing game and a pile game. The goal of the augmented reality racing game is to start the car and
move around the track without colliding with either the wall or the objects that exist in the gaming arena. Initial evaluation
results showed that multimodal-based interaction games can be beneficial in gaming. Based on these results, an augmented reality
pile game was implemented with goal of completing a circuit of pipes (from a starting point to an end point on a grid). Initial
evaluation showed that tangible interaction is preferred to keyboard interaction and that tangible games are much more enjoyable. |
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