首页 | 本学科首页   官方微博 | 高级检索  
     


High Performance GPU‐based Proximity Queries using Distance Fields
Authors:T Morvan  M Reimers  E Samset
Affiliation:1. Interventional Centre, Faculty of Medicine, University of Oslo, Norway;2. Centre of Mathematics for Applications, University of Oslo, Norway;3. Interventional Centre, Rikshospitalet Medical Centre, Norway
Abstract:Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics‐based modelling, augmented and virtual reality. We present efficient algorithms for proximity queries between a closed rigid object and an arbitrary, possibly deformable, polygonal mesh. Using graphics hardware to densely sample the distance field of the rigid object over the arbitrary mesh, we compute minimal proximity and collision response information on the graphics processing unit (GPU) using blending and depth buffering, as well as parallel reduction techniques, thus minimizing the readback bottleneck. Although limited to image‐space resolution, our algorithm provides high and steady performance when compared with other similar algorithms. Proximity queries between arbitrary meshes with hundreds of thousands of triangles and detailed distance fields of rigid objects are computed in a few milliseconds at high‐sampling resolution, even in situations with large overlap.
Keywords:proximity queries  collision detection  distance fields  GPU  I  3  5 [Computer Graphics]: Geometric Algorithms  I  3  7 [Computer Graphics]: Animation  virtual reality
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号