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Camera Control in Computer Graphics
Authors:Marc Christie  Patrick Olivier  Jean‐Marie Normand
Affiliation:1. IRISA/INRIA Rennes Bretagne Atlantique, Campus de Beaulieu, 35042, Rennes Cedex, France;2. Culture Lab, School of Computing Science, Newcastle University, United Kingdom;3. LINA Computer Science Laboratory, FRE CNRS 2729, Nantes University, France
Abstract:Recent progress in modelling, animation and rendering means that rich, high fidelity virtual worlds are found in many interactive graphics applications. However, the viewer's experience of a 3D world is dependent on the nature of the virtual cinematography, in particular, the camera position, orientation and motion in relation to the elements of the scene and the action. Camera control encompasses viewpoint computation, motion planning and editing. We present a range of computer graphics applications and draw on insights from cinematographic practice in identifying their different requirements with regard to camera control. The nature of the camera control problem varies depending on these requirements, which range from augmented manual control (semi‐automatic) in interactive applications, to fully automated approaches. We review the full range of solution techniques from constraint‐based to optimization‐based approaches, and conclude with an examination of occlusion management and expressiveness in the context of declarative approaches to camera control.
Keywords:virtual camera control  camera planning  virtual cinematography  I  3  7 [Computer Graphics]: Three‐Dimensional Graphics and Realism  I  3  6 [Computer Graphics]: Methodology and Techniques
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