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The Visual Computing of Projector‐Camera Systems
Authors:Oliver Bimber  Daisuke Iwai  Gordon Wetzstein  Anselm Grundhöfer
Affiliation:1. Bauhaus‐University Weimar, Germany bimber@uni‐weimar.de, iwai@uni‐weimar.de, grundhoefer@uni‐weimar.de;2. Osaka University, Japan iwai@sens.sys.es.osaka‐u.ac.jp;3. University of British Columbia, Canada wetzste1@cs.ubc.ca
Abstract:This article focuses on real‐time image correction techniques that enable projector‐camera systems to display images onto screens that are not optimized for projections, such as geometrically complex, coloured and textured surfaces. It reviews hardware‐accelerated methods like pixel‐precise geometric warping, radiometric compensation, multi‐focal projection and the correction of general light modulation effects. Online and offline calibration as well as invisible coding methods are explained. Novel attempts in super‐resolution, high‐dynamic range and high‐speed projection are discussed. These techniques open a variety of new applications for projection displays. Some of them will also be presented in this report.
Keywords:Projector‐camera systems  image‐correction  GPU rendering  virtual and augmented reality  I.3.3 [Computer Graphics]: Picture/Image Generation  I.4.8 [Image Processing and Computer Vision]: Scene Analysis  I.4.9 [Image Processing and Computer Vision]: Applications
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