首页 | 本学科首页   官方微博 | 高级检索  
     

3D非均匀直线网格GPU体绘制方法研究
作者姓名:  
摘    要:计算机图形硬件技术的快速发展可以用来加速可视化过程,为此针对非均匀直线网格,给出了基于均匀辅助网格的CPU光线投射算法、基于辅助纹理的GPU光线投射算法,以及基于切片的3D纹理体绘制算法,并在Nvidia Geforce 6800GT图形卡上对这些算法进行了测试。结果表明,GPU算法远远快于CPU算法,而基于切片的3D纹理体绘制算法则快于GPU光线投射算法。

关 键 词:计算机应用  GPU体绘制  纹理映射  非均匀直线网格  

GPU Volume Rendering for 3D Non-uniform Rectilinear Grid
Authors:YUAN Bin
Abstract:Because the GPU technology is developed quickly, so it can be used to speed the process of visualization. Three algorithms for non-uniform rectilinear grid, which include CPU raycasting based on uniform auxiliary grid, GPU raycasting based on auxiliary texture, and 3D texture volume rendering based on slices, are provided in this paper. The algorithms are tested with Nvidia Geforce 6800GT card. It is shown that the GPU algorithm is far faster than CPU algorithm, and the 3D volume rendering is faster than GPU raycasting.
Keywords:computer application  GPU volume rendering  texture mapping  non-uniform rectilinear grid  
本文献已被 CNKI 等数据库收录!
点击此处可从《》浏览原始摘要信息
点击此处可从《》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号