基于SDL & OpenGL的三维游戏优化技术 |
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引用本文: | 黄海明,刘金刚,易建强. 基于SDL & OpenGL的三维游戏优化技术[J]. 计算机工程, 2007, 33(20): 213-215, |
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作者姓名: | 黄海明 刘金刚 易建强 |
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作者单位: | ??1. ?й???????????о??????????????????????????? 100080??2. ??????????????????????о???????? 100037?? |
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摘 要: | 跨平台三维游戏的开发技术及其优化技术引起了关注和讨论。该文以一款具体的跨平台三维游戏设计为例,分析了游戏中的各种功能实现及优化技术,包括纹理技术、列表技术、高级字体技术、反走样技术以及绘制顺序的优化策略等,通过运用这些优化技术,得到了较好的游戏结果。
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关 键 词: | 三维游戏 SDL OpenGL 反走样 优化 |
Optimization Technology in 3D Game Development Based on SDL & OpenGL |
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Affiliation: | (1. Lab of Complex Systems and Intelligence Science, Institute of Automation, Chinese Academy of Sciences, Beijing 100080; 2. Joint Faculty of Computer Scientific Research, Capital Normal University, Beijing 100037) |
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Abstract: | The cross-platform 3D game development technology, especially the concerned optimization technology, is widely regarded. This paper takes a cross-platform 3D game for example, and analyzes various functions realization and optimization technologies, including texture technology, display list technology, advanced fond technology, anti-alias technology and the strategy on render sequence. It gains a better game effect by using these optimization technologies. |
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Keywords: | 3D game simple direct media layer(SDL) OpenGL anti-alias optimization |
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