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Efficient construction of bounding volume hierarchies into a complete octree for ray tracing
Authors:Ulises Olivares  Hctor G Rodríguez  Arturo García  Flix F Ramos
Abstract:This paper proposes an efficient construction scheme for bounding volume hierarchies based on a complete tree. This construction offers up to 4× faster construction times than binned‐surface area heuristic and offers competitive ray traversal performance. The construction is fully parallelized on x86 CPU architectures; it takes advantage of the eight‐wide vector units and exploits the advance vector extensions available for current x86 CPU architectures. Additionally, this work presents a clustering algorithm for grouping primitives, which can be computed in linear time O(n). Furthermore, this construction uses the graphics processing unit to perform intensive operations efficiently. Copyright © 2016 John Wiley & Sons, Ltd.
Keywords:Ray tracing  octree  SIMD extensions  binary partition  dynamic scenes
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