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虚拟环境漫游系统绘制优化技术的集成框架
引用本文:蒋遂平 周明天. 虚拟环境漫游系统绘制优化技术的集成框架[J]. 计算机科学, 2000, 27(9): 87-90
作者姓名:蒋遂平 周明天
作者单位:电子科技大学计算机学院,成都,610054
摘    要:In the walkthrough of virtual environments, the number of polygons consisting the virtualenvironments often far exceeds the rendering capacity of graphics pipeline with interactive frame rates.One solution is to reduce the number of primitives before they are sent into the graphics pipeline by ex-ploiting various optimal rendering techniques. Since no single such technique can achieve satisfactoryframe rate, frameworks for integrating several optimal rendering techniques are needed to solve theproblem. In this paper ,some frameworks and the data structures needed by them are discussed in detail.And one kind of proposed framework suitable for PC is presented 1in this paper.

关 键 词:漫游系统 虚拟环境 集成框架 PC 优化技术 绘制

Frameworks far Integrating Optimal Rendering Techniques in the Walkthrough of Virtual Environments
Abstract:In the walkthrough of virtual environments.the number of polygons consisting the virtual environments often far exceeds the rendering capacity of graphics pipeline with interactive frame rates. One solution is to reduce the number of primitives before they are sent into the graphics pipeline by exploiting various optimal rendering techniques. Since no single such technique can achieve satisfactory frame rate, frameworks for integrating several optimal rendering techniques are needed to solve the problem. In this paper,some frameworks and the data structures needed by them are discussed in detail, And one kind of proposed framework suitable for PC is presented in this paper.
Keywords:Walkthrough. Visibility  Level of detail  Virtual reahty  Virtual environment
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