首页 | 本学科首页   官方微博 | 高级检索  
     

基于P2P的MMOG兴趣域内多播改进算法
引用本文:王岩,李照奎,石祥滨.基于P2P的MMOG兴趣域内多播改进算法[J].计算机工程,2010,36(4):247-249.
作者姓名:王岩  李照奎  石祥滨
作者单位:沈阳航空工业学院计算机学院,沈阳,110136
摘    要:针对SCRIBE在解决基于P2P的巨量多玩家网络游戏兴趣域内多播时,产生的多播效率低、游戏状态数据同步性差问题,提出一种SCRIBE改进多播算法,该算法考虑P2P网络中终端节点在带宽和计算能力上的异构性,同时保证同一组中节点具有共同的兴趣。仿真结果表明,该算法能够在较大程度上减小消息冗余和降低多播延迟,提高游戏状态数据的同步性。

关 键 词:对等网络  兴趣域  SCRIBE算法  应用层多播
修稿时间: 

MMOG AOI Multicast Advanced Algorithm Based on P2P
WANG Yan,LI Zhao-kui,SHI Xiang-bin.MMOG AOI Multicast Advanced Algorithm Based on P2P[J].Computer Engineering,2010,36(4):247-249.
Authors:WANG Yan  LI Zhao-kui  SHI Xiang-bin
Affiliation:(School of Computer, Shenyang Institute of Aeronautical Engineering, Shenyang 110136)
Abstract:Aiming at the question of low multicast efficiency and poor game states synchronization in the SCRIBE algorithm based on P2P for Massively Multiplayer Online Games(MMOG) Area Of Interest(AOI) multicast, an advanced multicast algorithm based on SCRIBE is presented. The algorithm mainly considers the P2P network terminal nodes in bandwidth and computing power on the heterogeneity and guarantees that all nodes have the same interest in the group. Simulation results show that the algorithm gains a greater improvement on reducing message redundancy and the latency of multicast and the synchronization of game states.
Keywords:P2P network  Area Of Interest(AOI)  SCRIBE algorithm  application-layer multicast
本文献已被 CNKI 维普 万方数据 等数据库收录!
点击此处可从《计算机工程》浏览原始摘要信息
点击此处可从《计算机工程》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号