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Applying simulation experience design methods to creating serious game-based adaptive training systems
Affiliation:1. Department of Obstetrics and Gynaecology, University of Toronto, Toronto ON;2. Department of Obstetrics and Gynaecology, St Michael’s Hospital, Toronto ON;3. Department of Obstetrics and Gynaecology, Sunnybrook Hospital, Toronto ON;4. Department of Maternal Fetal Medicine, Mount Sinai Hospital, Toronto ON;5. Department of Obstetrics and Gynaecology, University College Dublin, National Maternity Hospital, Dublin, Ireland;1. Division of Maternal Fetal Medicine, Department of Obstetrics and Gynaecology, Mount Sinai Hospital, University of Toronto, Toronto ON;2. The Ritchie Centre, Monash Institute of Medical Research, Department of Obstetrics and Gynaecology, Monash University, Victoria, Australia;3. Department of Obstetrics and Gynaecology, University of Toronto, Toronto ON;4. Department of Obstetrics and Gynaecology, St Michael''s Hospital, Toronto ON;5. Department of Obstetrics and Gynaecology, Sunnybrook Hospital, Toronto ON;6. Department of Obstetrics and Gynaecology, University College Dublin, National Maternity Hospital, Dublin, Ireland
Abstract:The purpose of the present paper is to briefly introduce adaptive training systems, and describe the Simulation Experience Design Method. Adaptive training systems are serious games whose goal it is to engender communication opportunities for players to learn about their strengths and weaknesses, receive real-time in-game performance feedback, and share diverse solutions and strategies during, between, and after game play in order to update, or adapt, player understanding. The Simulation Experience Design Method extends HCI approaches to create engaging multiplayer learning experiences by focusing on how dynamic game content, roles, scenarios, and assessment feedback contribute to emergent culture. Preliminary evaluations of an earlier instantiation of serious game-based adaptive training systems employing this design method have been positive. The contribution of the present paper lies in describing how designers create rich systems of experiences for serious games and adaptive training systems by employing HCI principles and the Simulation Experience Design Method.
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