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基于VegaPrime的飞行器视景仿真关键技术研究
引用本文:白彬,李洪儒,叶鹏.基于VegaPrime的飞行器视景仿真关键技术研究[J].战术导弹技术,2009(4):81-84.
作者姓名:白彬  李洪儒  叶鹏
作者单位:军械工程学院,石家庄050003
摘    要:给出了某型飞行器飞行视景仿真系统的结构框架,提出了基于OpecGL图形编程绘制二维窗口实现二三维联动的方法,该方法简单且效率高.采用嵌套使用碰撞检测器的方法,实现了复杂碰撞检测的预检测,降低了系统的计算量.在经典粒子系统的原理上,用纹理贴图代替粒子实现了特殊效果模拟,节省了系统资源开销.

关 键 词:视景仿真  二三维联动  碰撞检测  粒子系统  飞行器

Research on Key Techniques of Scene Simulation in Flight Simulation of Aircraft Based on Vega Prime
Bai Bin,Li Hongru,Ye Peng.Research on Key Techniques of Scene Simulation in Flight Simulation of Aircraft Based on Vega Prime[J].Tactical Missile Technology,2009(4):81-84.
Authors:Bai Bin  Li Hongru  Ye Peng
Affiliation:(Ordnance Engineering College, Shijiazhuang 050003, China)
Abstract:The frame of flight scene simulation system in aircraft is presented. A new method of realizing two-three dimensional linkage based on OpenGL programme to renden two dimensional window is put forward. The predetection of complicated collision detector is realized by nesting collision detector, and the calculation amount of the system is decreased. The texture is used to replace the particle in order to simulate special effect based on classical particle system principle. The method can save system resources.
Keywords:scene simulation  two-three dimensional linkage  collision detection  particle system  aircaft
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