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Thinning algorithms based on quadtree and octree representations
Authors:Wai-Tak Wong  Te-Feng Su
Affiliation:a Department of Information Management, Chung-Hua University, No. 707, Sec. 2, Wu Fu Road, Hsin Chu, Taiwan, ROC
b Computer Vision Laboratory, College of Computing Sciences, New Jersey Institute of Technology, Newark, NJ 07102, USA
Abstract:Thinning is a critical pre-processing step to obtain skeletons for pattern analysis. Quadtree and octree are hierarchical data representations in image processing and computer graphics. In this paper, we present new 2-D area-based and 3-D surface-based thinning algorithms for directly converting quadtree and octree representations to skeletons. The computational complexity of our thinning algorithm for a 2-D or a 3-D image with each length N is respectively O(N2) or O(N3), which is more efficient than the existing algorithms of O(N3) or O(N4). Furthermore, our thinning algorithms can lessen boundary noise spurs and are suited for parallel implementation.
Keywords:Image representation   Thinning   Skeleton   Quadtree   Octree
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