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基于C/S结构的分布式飞机显控仿真系统设计①
引用本文:吴华兴,李战武,鲁艺.基于C/S结构的分布式飞机显控仿真系统设计①[J].计算机系统应用,2010,19(7):19-22.
作者姓名:吴华兴  李战武  鲁艺
作者单位:空军工程大学工程学院,陕西,西安,710038
基金项目:空军工程大学学术基金 
摘    要:为了实时地、筒捷地仿真复杂的飞机显控系统,结合其功能特点,提出了一种基于客户朋艮务器(C/S)结构的分布式显控仿真系统设计方案。通过采用C/S结构将显控仿真系统划分为服务器和多台客户机,确定它们之间的通讯接口,并利用多线程技术对软件进行模块化的线程划分,以提高仿真系统的实时性。仿真结果表明系统的显示速率和通讯速率均满足实时性要求,这为未来更复杂显控系统的仿真奠定了基础。

关 键 词:客户/服务器  显控系统  仿真  多线程
收稿时间:2009/10/26 0:00:00
修稿时间:2009/12/1 0:00:00

Design of Distributed Display and Control Simulation System for an Aircraft Based on C/S Structure
WU Hua-Xing,LI Zhan-Wu and LU Yi.Design of Distributed Display and Control Simulation System for an Aircraft Based on C/S Structure[J].Computer Systems& Applications,2010,19(7):19-22.
Authors:WU Hua-Xing  LI Zhan-Wu and LU Yi
Affiliation:(The Engineering Institute ofAFEU, Xi'an 710038, China)
Abstract:For real-time simulation of the complicated display and control system of aircrafts in a simple and quick way, a design scheme of distributed display and control simulation system based on Client/Server structure is presented with its functional features. Through using C/S structure, the system is divided into one server and multi clients, between which communication interfaces are established. And multithreading technology is applied to the division of the system software into modularized threads, to improve the real-time performance of system. The simulation results show that both display rate and communication rate meet the real-timere quirements, which lays the foundation for the simulation of a more complex display and control system.
Keywords:client/server  display and control system  simulation  multi-threading
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