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机器人足球赛中Agent的设计及实现
引用本文:马洪峰 刘国栋. 机器人足球赛中Agent的设计及实现[J]. 食品与生物技术学报, 2001, 20(3): 307-310
作者姓名:马洪峰 刘国栋
作者单位:无锡轻工大学信息与控制工程学院,
摘    要:近年来,Agent和多Agent系统成为计算机科学和分布式人工智能研究的一个重要方向.而机器人足球赛(Robocup)作为人工智能和机器人学的一个研究课题,其研究领域涉及智能机器人、多智能体系统,实时推理和规则,通讯技术及传感器数据融合技术等.比赛在一个实时的多Agent环境下进行,具有协作、对抗、含噪声等特点,正好为研究多Agent系统提供了一种测试平台.作者主要讨论在Robocop实时动态环境中Agent的设计及多Agent的合作、学习等相关问题.

关 键 词:机器人足球赛; Agent;多Agent系统
文章编号:1009-038X(2001)03-0307-04
修稿时间:2000-10-19

Design and Application of Agent in Robocup
MA Hong-feng,LIU Guo-dong. Design and Application of Agent in Robocup[J]. Journal of Food Science and Biotechnology, 2001, 20(3): 307-310
Authors:MA Hong-feng  LIU Guo-dong
Abstract:In recent years, Agent and Multi-Agent system have been one important part of computer science and distributed artificial intelligence (DAI). Robocup is a research area within AI and robotics. The relative domains include intelligent robotics, multi-Agent system, real time planning & reasoning, and sensor technology. The match is on in real-time, noisy, collaborative and adversarial multi-agent environment, which is served as one research test bed for multi-agent system. In this paper, a new architecture was proposed and a robot soccer team underlying this framework was established. Some relative problems, such as multi-agent collaboration and learning, were also discussed.
Keywords:Robocup   Agent   Multi-Agent System
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