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Hamiltonian triangulations for fast rendering
Authors:Esther M. Arkin  Martin Held  Joseph S. B. Mitchell  Steven S. Skiena
Affiliation:(1) Department of Applied Mathematics and Statistics, State University of New York, 11794-3600 Stony Brook, NY, USA;(2) Institut für Computerwissenschaften, Paris-Lodron Universität Salzburg, A-5020 Salzburg, Austria;(3) Department of Computer Science, State University of New York, 11794-4400 Stony Brook, NY, USA
Abstract:High-performance rendering engines are often pipelined; their speed is bounded by the rate at which triangulation data can be sent into the machine. An ordering such that consecutive triangles share a face, which reduces the data rate, exists if and only if the dual graph of the triangulation contains a Hamiltonian path. We (1) show thatany set ofn points in the plane has a Hamiltonian triangulation; (2) prove that certain nondegenerate point sets do not admit asequential triangulation; (3) test whether a polygonP has a Hamiltonian triangulation in time linear in the size of its visibility graph; and (4) show how to add Steiner points to a triangulation to create Hamiltonian triangulations that avoid narrow angles.
Keywords:Triangulations  Hamiltonian paths  Quadrangulation  Rendering  Computer graphics
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