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一种CG渲染实时海水的方法及实现
引用本文:王梓豪,尹丹.一种CG渲染实时海水的方法及实现[J].计算机与现代化,2007(2):32-33,37.
作者姓名:王梓豪  尹丹
作者单位:1. 湖南师范大学计算机教学部,湖南,长沙,410081
2. 湖南师范大学数学与计算机科学学院,湖南,长沙,410081
摘    要:基于海洋统计模型,通过傅立叶变换将海浪谱从频率域转换到空间域,得到一个实时的海水高度场;然后基于现实中光线传输的规则,利用NVIDIA公司的高级语言CG对显卡编程来进行实时光照渲染,最终模拟出较为真实的海面.

关 键 词:CG  傅立叶变换  海浪谱  渲染  海水  方法  Ocean  Wave  Rendering  Method  of  模拟  实时光照  编程  显卡  高级语言  NVIDIA  利用  规则  光线传输  高度场  空间域  转换  频率域  海浪谱
文章编号:1006-2475(2007)02-0032-02
收稿时间:2006-07-13
修稿时间:2006-07-13

A Method of Rendering Real-time Ocean Wave and It's Realization
WANG Zi-hao,YIN Dan.A Method of Rendering Real-time Ocean Wave and It''''s Realization[J].Computer and Modernization,2007(2):32-33,37.
Authors:WANG Zi-hao  YIN Dan
Affiliation:1. Department of Computer Education, Hunan Normal University, Changsha 410081, China; 2. College of Mathematics and Computer Science, Hunan Normal University, Changsha 410081, China
Abstract:According to statistical ocean model, this paper presents a method that transform ocean water from the Fourier domain spectrum into the spatial domain by using FFT, and then obtains a real-time height field of ocean wave. Meanwhile, this paper discusses how to render the ocean optics through CG language by using a tool kit for programming graphics from NVIDIA. The result of exit shows that stimulating real-time ocean water surface with a photo-realistic quality can be gained.
Keywords:CG  FFT  ocean wave spectrum
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