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A framework for designing sensor-based interactions to promote exploration and reflection in play
Affiliation:1. Sussex University, UK;2. University of Bristol, UK;1. Nagaoka University of Technology, Nagaoka, Niigata, Japan;2. T-Method, Sapporo, Hokkaido, Japan;1. Graduate School of Engineering, Osaka City University, Osaka, Japan;2. School of Computing, Informatics and Decision Systems Engineering, Arizona State University, Tempe, AZ, USA;3. Department of Computer Science and Electrical Engineering, University of Missouri–Kansas City, Kansas City, MO, USA;4. Faculty of Maritime Safety Technology, Japan Coast Guard Academy, Kure, Japan;5. Department of Computer Science and Engineering, Indian Institute of Technology–Guwahati, Guwahati, India;1. Services d''explorations fonctionnelles du système nerveux, Clinique du sommeil, CHU de Bordeaux, Place Amélie Raba-Leon, 33076 Bordeaux, France;2. USR CNRS 3413 SANPSY, CHU Pellegrin, Université de Bordeaux, France;3. Université Lille, CNRS UMR 9193, Laboratoire de Sciences Cognitives et Sciences Affectives (SCALab-PsyCHIC), Lille, France;4. CHU Lille, Pôle de Psychiatrie, Unité CURE, Lille, France;1. Department of Life, Health and Chemical Sciences, The Open University, Milton Keynes MK7 6AA, UK;2. Department of Psychology, University of Sheffield, Western Bank, Sheffield S10 2TN, UK;3. Department of Psychology, Institute of Psychiatry, Psychology and Neuroscience, King?s College London, London SE1 3QD, UK;1. Fakultät für Mathematik, Ruhr-Universität Bochum, Germany;2. Statistical Sciences Research Institute, University of Southampton, UK
Abstract:Sensor-based interactions are increasingly being used in the design of user experiences, ranging from the activation of controls to the delivery of ‘context-aware’ information in the home. The benefits of doing so include the ability to deliver relevant information to people at appropriate times and to enable ‘hands-free’ control. A downside, however, is that sensor control often displaces user control, resulting in the user not knowing how to or being able to control aspects of a system. While this can be frustrating in many situations, it provides new opportunities for enhancing or augmenting various kinds of activities, where uncertainty can be exploited to good effect. We describe how we designed an adventure game for young children that incorporated a number of sensor-based interactions. We also present a preliminary conceptual framework intended to help designers and researchers develop novel user experiences using sensor-based interactions. A set of concepts are provided that characterize salient aspects of the user experience involved in sensing together with a discussion of the core properties of sensor technologies.
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