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Self-learning fuzzy logic controllers for pursuit-evasion differential games
Authors:Sameh F. DesoukyAuthor Vitae  Howard M. Schwartz Author Vitae
Affiliation:
  • Department of Systems and Computer Engineering, Carleton University, 1125 Colonel By Drive, Ottawa, ON, Canada
  • Abstract:This paper addresses the problem of tuning the input and the output parameters of a fuzzy logic controller. The system learns autonomously without supervision or a priori training data. Two novel techniques are proposed. The first technique combines Q(λ)-learning with function approximation (fuzzy inference system) to tune the parameters of a fuzzy logic controller operating in continuous state and action spaces. The second technique combines Q(λ)-learning with genetic algorithms to tune the parameters of a fuzzy logic controller in the discrete state and action spaces. The proposed techniques are applied to different pursuit-evasion differential games. The proposed techniques are compared with the classical control strategy, Q(λ)-learning only, reward-based genetic algorithms learning, and with the technique proposed by Dai et al. (2005) [19] in which a neural network is used as a function approximation for Q-learning. Computer simulations show the usefulness of the proposed techniques.
    Keywords:Differential game   Function approximation   Fuzzy control   Genetic algorithms   Q(  mmlsi69"   class="  mathmlsrc"   onclick="  submitCitation('/science?_ob=MathURL&  _method=retrieve&  _eid=1-s2.0-S0921889010001600&  _mathId=si69.gif&  _pii=S0921889010001600&  _issn=09218890&  _acct=C000054348&  _version=1&  _userid=3837164&  md5=93ea4bc67bcec0b2697fd87f9f765f87')"   style="  cursor:pointer  "   alt="  Click to view the MathML source"   title="  Click to view the MathML source"  >  formulatext"   title="  click to view the MathML source"  >λ)-learning   Reinforcement learning
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